A review space for the Sqkii Squad, Hunt the Mouse silver coin and purple caravan. The original Blender models remain the authoring source.
Choose an asset from the collection. Drag to orbit, scroll or pinch to zoom, and Shift + drag to pan. Turntable rotates the camera. Front, Back, Side and Top are repeatable views. With the canvas focused, F frames the asset; 1, 2 and 3 select front, back and side. Use the Turntable button to rotate the view.
Softbox, Daylight, Spotlight and Rim light change both the lights and reflections. Exposure and direction fine-tune the setup. Backgrounds change the backdrop independently of lighting. Characters open in Clean with a Neutral expression, matching the Kuala Lumpur playground: smooth surfaces with identity markings intact. Textured restores the authored textures and fur details. Clay and Wireframe remain optional inspection modes. Transparent PNG hides the floor and background in the capture.
Expression presets use the facial shapes in the source asset. Strength blends the expression; Fine-tune face exposes individual available shapes. Wardrobe lets you hide pieces, see the bare body, isolate one group or separate all groups. Separate creates a frozen inspection copy at the current pose. Choose Dressed to return to the animated character. Rooster has no independent wardrobe groups.
Characters start in their idle animation with blinking and gentle secondary motion. Click the stage, then use W A S D to walk relative to the camera, hold Shift to run, and press Space to jump. Releasing the movement keys returns to idle. Movement stays within the studio floor. The Motion panel also has Jump and Return to idle buttons; Return to idle recentres the character. Keyboard movement is available in Dressed and Body views. Each character has 14 authored clips. Select one and scrub the timeline to hold any pose, or play it at a chosen speed. Turntable and clip playback are independent. The coin and caravan have no authored animation clips; the caravan has door, roof, wheel and headlight inspection controls under Details.
Keep editing Blender. Export updated GLBs, update the studio catalogue configuration if needed, run the asset sync, then rebuild and package. The project README contains the full contribution and deployment workflow. Adding models to the collection does not require a new viewer implementation.